

The bosses themselves are well thought out and full of personality that oozes from every corner of the screen, but a few of them have the potential to be very frustrating, requiring a high level of precision that isn’t quite offered through the controls.
#RAYMAN LEGENDS GAME PLAY SERIES#
The pattern is pretty simple, too: you’ll go through a series of progressively more challenging levels, before having a chase level (similar to Origins’ treasure chest stages, but instead chasing an evil Wizard who has captured a Teensie), a boss fight, then a music level. And that’s really all there is to the story – the Teensies have been captured by a group of evil Wizards, hidden inside paintings that you jump in to and explore. Of course, speed-runs are possible, but the first time through any individual level is all about finding the lost Teensies, who are hidden throughout the environment, either directly or in hidden doors (just like in Origins). That said, while the level design in places easily eclipses that of Origins, there is also more of an emphasis on exploration. Newcomers to Rayman and his hilarious, daftly animated limbless persona will be overcome with emotions they may not have experienced when playing video games for quite some time, because the glorious colours bleed into the player’s eyes like no other game: this is special, make no mistake.Īt its core, it’s a simple platform game, but the level design is out of this world, which, combined with the stunning look and audio design, means that the entire game is elevated to a platform of grace, because a lot of the actual gameplay becomes about rhythm and skill. Having experienced Origins, it’s easy to assume that an iteration upon that style will have more anticipation than any game can ever live up to.

Rayman Legends isn’t perfect, let’s get that out of the way right now.
